Becoming a Better Artist

Rob Chang

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Body Mechanics

Kyle Kenworthy

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Character Facial Rigging for Production

Wade Ryer

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Rigging Techniques: Cartoon to Realistic

Nico Sanghrajka

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Introduction to FX Using Houdini

Saber Jlassi

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Photogrammetry for Games

Jonathan Rush

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Cloth Simulation

Steve Sandles

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Absolute Beginners

Anne Pogoda

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Biomedical Imaging in 3D

Giorgio Luciano

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Concept Art: 2D - 3D

Luca Nemolato

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Advanced Matte Painting

Heather Abels

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Body Mechanics

Kyle Kenworthy

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Scripting & Tool Dev. for Maya

Nico Sanghrajka

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Nuke Compositing for 3D Artists

Nick Deboar

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